Game Stories

 On this week reading tasks I read some articles on what are  stories in games and how to make them better.


Image Source: PreviewsWorld


The first article I read was “what every game developer needs to know about story” by John Sutherland. The article talks about how stories are important in games, people want more meaning when they are playing games. Graphics and visual are cool but they don’t give players much sustenance. It also talks about how game developers can know more about classical story structure to make a simple but effective story and it saves time. Advice game developers could take is the three-art structure Climax, fall, closure.

 

 Overall, the article gave some interesting information of what game developers should consider if they want to make good story for a game. The article would be very helpful and would be a good guide if I wanted to make a professional game.


Image source: Wikipedia


The second article I read was Mass Effect 2: A case study in the design of game narrative. The article start off with an   critical analysis of the design narrative in a game called Game Mass Effect 2. It also  talks about narrative in games in depth and gives some information on topics like how narrative in games a challenging design problem with cultural, economic, and scholarly interference are. The article really fleshes out what narrative really is and mentions how it relates to other medium than games.

 

Overall, the article had lot of information on what narrative really meant and gave its evolution on it in relation to games.


Items of interest:

Simon J Jones

Storytelling Game

Alex Stargame

 These are links to some interesting  articles that I found.

 

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