Game Stories
On this week reading tasks I read some articles on what are stories in games and how to make them better.
The first
article I read was “what every game developer needs to know about story” by
John Sutherland. The article talks about how stories are important in games, people
want more meaning when they are playing games. Graphics and visual are cool but
they don’t give players much sustenance. It also talks about how game developers
can know more about classical story structure to make a simple but effective story
and it saves time. Advice game developers could take is the three-art structure
Climax, fall, closure.
The second article I read was Mass Effect 2: A case study in the design of game narrative. The article start off with an critical analysis of the design narrative in a game called Game Mass Effect 2. It also talks about narrative in games in depth and gives some information on topics like how narrative in games a challenging design problem with cultural, economic, and scholarly interference are. The article really fleshes out what narrative really is and mentions how it relates to other medium than games.
Overall, the article had lot of information on what narrative really meant and gave its evolution on it in relation to games.
Items of interest:
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