This week’s reading was about game playtesting, playtesting is a process where a game designer tests their game for bugs and design flaws before releasing it. I read some articles on playtesting to know more about it. And I will be giving my thoughts on them in this blog. Image source: FutureGames The first article was “Seven Different Types of game Testing Techniques” the article talks about how important game testing is and gives 7 detailed techniques, I think this articles information is a good guide on what to do or what not to do when wanting to make a playable version of your game. For example, it has a list of some major risks in game testing: If the game doesn’t create a compelling experience for the niche audience If the fun factor missing in the games The game doesn’t include a player-centric design If the Game is not unique, fast-paced, or competitive The gaming app fails because of broken features, poor video, technical ...