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Showing posts with the label week 5

Games MDA

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  Today I’m going to talk about some frameworks used to help in game design and game research. Source:  Medium The first paper that I’m going to talk about is MDA: A formal approach to game design and game research. The paper talks about MDA (which stands for Mechanics, Dynamics, and Aesthetics) which is a framework used to analyze games. It makes it easier for all parties in the game development process to decompose, study and design a broad class of game designs and artifacts. The paper refers MDA as design methodology, design methodology help guide the creative thought process and help ensure quality work. I think MDA is a very interesting approach to help with game design and research. Because the main elements you’re looking for is Mechanisms, Dynamics, And Aesthetics so you get a good idea of the type of information you should look for and the type of design you would want to achieve.   Overall, I think that this paper gave helpful information on what to and...

Game Vision Statement

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  Source : Red Blue Games The name of my game is Sliver sky it’s an endless-action fast-paced 2D game designed to be made for pc and mobile devices. The elements of the game are dodging erratic objects, powerups to give you a hand and compelling music. The game would be played in an overhead view, which means that players will have an aerial view of the game layout. And the camera movement will move in response to the movement of the avatar, the camera movement would be like the camera movement in the Nintendo game Animal Crossing.   As you start to play you will navigate throughout the layout of the game and you will see objects fall from the sky, and objects will stay on the ground for a specific amount of time before they disappear.  overtime it will start to get progressively hard as the objects start to fall faster. And there will be obstacles on the ground that randomly pop out that can stop your movement, which can lead to you losing the game.  You can collect...

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