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Showing posts with the label Project

Alpha

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                                                                                     My Image I had some technical difficulties with my laptop, so I couldn’t really work on my game. The character movement controls, and obstacle movement still work. The playing field won’t be the same for the entire game, it will change after you pass certain levels, the scenery will also change.     Since I couldn’t work on the game I watched some Unity tutorials again and some YouTube videos  for elements and visuals that I want to put in my game like a splash screen, HUD, and a main menu. My plan for this week is to implement these in my game and to  work on the plane layout and visuals.

Game Prototype

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  Starting off my prototype was kind of hard in terms of making my controls work, but eventually I got them to work. After a lot of tweaks, I was able to get my obstacles to come down from the sky. But I’m still going to have to find a way for them to stay on the ground for a specific amount of time before they disappear. I was also going to have obstacles appear from the ground, but it has been quite difficult and frustrating  to make it but its's fun learning how to do it . I’ve been rewatching  unity tutorials and looking at  some  that can help while I’m taking further steps to develop my game.  

Game Design Document

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Source:  RockPaperShotgun https://www.dundoc.com/project/7869/dmlp20deqt Here is the link to my Game Design Document, I think I was able to get my view of my game across, by making the GDD I think my game will turn out well and be unique.

Game Vision Statement

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  Source : Red Blue Games The name of my game is Sliver sky it’s an endless-action fast-paced 2D game designed to be made for pc and mobile devices. The elements of the game are dodging erratic objects, powerups to give you a hand and compelling music. The game would be played in an overhead view, which means that players will have an aerial view of the game layout. And the camera movement will move in response to the movement of the avatar, the camera movement would be like the camera movement in the Nintendo game Animal Crossing.   As you start to play you will navigate throughout the layout of the game and you will see objects fall from the sky, and objects will stay on the ground for a specific amount of time before they disappear.  overtime it will start to get progressively hard as the objects start to fall faster. And there will be obstacles on the ground that randomly pop out that can stop your movement, which can lead to you losing the game.  You can collect...

Game Idea Resaerch

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  The game idea I would like to focus on is my third idea, which was an endless game of objects coming down from the sky and an avatar on the ground would have to try and dodge them.                                                                                Source:  Animal Crossing World                                                C lick on link for more information on  game mechanics:                                              ...

Game Brainstorm

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  My first game idea is a simple idea, it’s to make a game where you would have to throw rubbish in a recycling bin, and it would have instructions saying what can and can’t enter the bin and it won’t have a time limit. The objects would be thrown diagonally and horizontally and to get them in the bin you would have the swipe them towards the bin. There won’t be lives but if you get the wrong object in the bin your score will reset. Or there could be levels, and you would have to reach a certain number of points to get to the next level and the point count would go higher after each level you complete. There would be something like milestone achievements, for example you could get ten points then you would get a text come down from the top of the screen saying something like “well done you gotten piece of trash in the bin”.   And as you progress throughout the game it will get harder, for example if you have more than 10 points or you’re on level 5 the objects would st...