Here is the link to my Game Design Document, I think I was able to get my view of my game across, by making the GDD I think my game will turn out well and be unique.
Hey Hamza, I really get in joyed reading your game design document it is all go well structured and really professional. I love how much thought you had put into the narrative. The game revolves around an avatar dodging objects from the sky and the ground indefinitely. I love that it will get increasingly difficult as you go, but you will be able to gain some special abilities.
Marvel Spider-Man Image from Marvel Spider-Man. source: Flicker My favorite game is Marvel's Spider-Man, It's an action-adventure game made by Insomniac Games. The game is based on The Marvel Comics superhero Spider-Man, its available on PlayStation 4 and 5. Its my favorite game because its really interactive and the game has a lot detail which brings the comic to life. I also like the game because it has my favorite fights and characters and it makes me reminisce about the times when I watched the tv show and when I read the comics.
Image Source: Research Gate Article: KQED The first article that I’m going to give my thoughts on is “The Difference Between Praise and Feedback”, I think it was a very insightful article as it talks about process praise, person praise and parents giving any type of feedback to their children. I found the article to be interest...
My first game idea is a simple idea, it’s to make a game where you would have to throw rubbish in a recycling bin, and it would have instructions saying what can and can’t enter the bin and it won’t have a time limit. The objects would be thrown diagonally and horizontally and to get them in the bin you would have the swipe them towards the bin. There won’t be lives but if you get the wrong object in the bin your score will reset. Or there could be levels, and you would have to reach a certain number of points to get to the next level and the point count would go higher after each level you complete. There would be something like milestone achievements, for example you could get ten points then you would get a text come down from the top of the screen saying something like “well done you gotten piece of trash in the bin”. And as you progress throughout the game it will get harder, for example if you have more than 10 points or you’re on level 5 the objects would st...
Hey Hamza,
ReplyDeleteI really get in joyed reading your game design document it is all go well structured and really professional. I love how much thought you had put into the narrative. The game revolves around an avatar dodging objects from the sky and the ground indefinitely.
I love that it will get increasingly difficult as you go, but you will be able to gain some special abilities.
Cant wait to see your final project.
Alex.