Here is the link to my Game Design Document, I think I was able to get my view of my game across, by making the GDD I think my game will turn out well and be unique.
Hey Hamza, I really get in joyed reading your game design document it is all go well structured and really professional. I love how much thought you had put into the narrative. The game revolves around an avatar dodging objects from the sky and the ground indefinitely. I love that it will get increasingly difficult as you go, but you will be able to gain some special abilities.
In this blog I will talk about the main UX features I want to implement in my website, and how I can do it. I also talk more about my idea and what I want the final result of it to look like. I intend to make a music website for the music genre rap, some of the content it would have would be new albums, songs, billboard charts, achievements and intresting news on rap artists. The blog post will mainly be about American rap artists. I would want the final result of my blog to be personalized to my idea of the blog being about American rappers. I plan to have my font choices, imagery, colors, layout and other visual elements to give my blog to look and feel of a blog about American rappers. Link to image UX Two UX featur...
Source: Reddit In this unity tutorial I learned how to make the game background repeat itself, make the game stop when the player hits an object, stopping the background repeating and stopping objects respawning when the players lose. To make the background repeat move seamlessly was quite easy but it took some fiddling to get it how I wanted it. Overall, I enjoyed adding new elements to the game, like making objects stop spawning when the player loses the game. Even though it was tricky to implement some elements in the game I found the tutorial to be valuable because it has some mechanics worth considering putting in my game. I wouldn’t really say I found anything difficult I just had to change a lot of stuff and watch the videos in the tutorial a couple of times to know what I was doing wrong and how I could fix it. I guess I’m looking forward to learning more about unity, because I can learn more about different aspects of games and use them to create my vis...
Hey Hamza,
ReplyDeleteI really get in joyed reading your game design document it is all go well structured and really professional. I love how much thought you had put into the narrative. The game revolves around an avatar dodging objects from the sky and the ground indefinitely.
I love that it will get increasingly difficult as you go, but you will be able to gain some special abilities.
Cant wait to see your final project.
Alex.